WorldSync is a save synchronization tool for groups that play hosted survival games. It connects the game's world files to a cloud folder the group already uses, so the active world moves to whichever member starts the session. The program handles save detection, backup creation, conflict warnings and invite codes for supported titles.
The application tracks which member is hosting, reserves the next turn and sends notifications through tray alerts or webhooks. Each supported game receives a separate visual theme and a dedicated setup guide. No central server or account is involved, and the cloud folder remains under the group's control.
WorldSync supports Valheim, Palworld, Enshrouded, V Rising, Core Keeper, Sons of the Forest, Grounded, Raft, 7 Days to Die and RuneScape: Dragonwilds. It is written in C#, distributed under the MIT license and available from GitHub. Anonymous usage reports can be disabled with one checkbox in Settings.
| Moves active world between members through shared cloud folder | Detects newest save, writes to local path, logs session for next host |
| Scans standard installation and user data directories per title | Maps save location, container format, file naming pattern automatically |
| Worlds listed in order of most recent play session | Displays game, last host, last writer for campaign selection |
| Host generates short invite code bound to shared folder | Pasting code adds cloud folder and connects local installation |
| Reports which members currently occupy a world | Reserve next session, tray notifications pass turn on host exit |
| Bidirectional comparison of local file set against cloud copy | Refuses overwrite when games or world versions conflict |
| Timestamped backup created before each replacement of save | Stored in shared folder for restoration by any member |
| Named checkpoints created before boss fights or major builds | Group-visible history enables rollback to specific point |
| Publishes new build directly into shared folder | Update bar installs new version with single action |
| Distinct interface themes drawn per supported title | Aurora, blood moon, pixel cave palettes modify window accents |
| Guided setup sequence explains save folder and cloud configuration | Guides tailored to selected game and cloud provider |
| Anonymous reports cover game used and sync completion | Never includes player names, world names, or file paths |